using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;

public class InstantiateByAddComponent : MonoBehaviour
{

    void Start()
    {
        Debug.Log($"[InstantiateByAddComponent] 这个脚本通过AddComponent的方式实例化. 掌中游! 热更! 掌中游! 热更!");
        Debug.Log("persistentDataPath:" + UnityEngine.Application.persistentDataPath);
    }
}
